in the Booth

In the Booth is a series of renders that feature a metahuman version of me in an at home studio. Everything shown was modeled in Autodesk Maya, textured using Adobe Substance Painter 3D, and rendered in Unreal engine 5 in an original level that was landscaped and textured as well. Hero assets include: Akai Professional MPK Mini, Studio Microphone, and a Mixing Desk, all within in a soundproof room in the middle of scenic nowhere. All three Hero Assets had issues in the beginning with mesh efficiency and poly-stacking, however after retrying and placing emphasis on detail and mesh management, they became a piece I am extremely proud of with my limited experience.

intro