
in the Booth

In the Booth is a series of renders that feature a metahuman version of me in an at home studio. Everything shown was modeled in Autodesk Maya, textured using Adobe Substance Painter 3D, and rendered in Unreal engine 5 in an original level that was landscaped and textured as well. Hero assets include: Akai Professional MPK Mini, Studio Microphone, and a Mixing Desk, all within in a soundproof room in the middle of scenic nowhere. All three Hero Assets had issues in the beginning with mesh efficiency and poly-stacking, however after retrying and placing emphasis on detail and mesh management, they became a piece I am extremely proud of with my limited experience.
intro







MPK Mini Back View

MPK Mini 3/4 view

MPK Mini 3/4

MPK Mini Wireframe Top

MPK Mini Uvs

MPK Mini Top View

Studio Mic Side Sample Render in Adobe Substance 3D Painter

Studio Mic Rear Sample Render in Adobe Substance 3D Painter

Studio Mic 3/4 view Wireframe in Autodesk Maya

Studio Mic Side View Wireframe in Autodesk Maya

Studio Mic Rear View Wireframe in Autodesk Maya

Studio Mic UVs UV'd in Autodesk Maya

Studio Mic Mounting Screw UVs UV'd in Autodesk Maya

Studio Mic 3/4 view Sample Render in Adobe Substance 3D Painter

Mixing Desk Rearview Rendered in Adobe Substance 3D Painter

Mixing Desk 3/4 view Rendered in Adobe Substance 3D Painter

Mixing Desk Front View Wireframe in Autodesk Maya

Mixing Desk Rear View Wireframe in Autodesk Maya

Mixing Desk 3/4 View Wireframe in Autodesk Maya

Mixing Desk UVs

Mixing Desk Frontview Rendered in Adobe Substance 3D Painter